Resume

 
Alexander Epple
- driven by curiosity.
Languages
German

native speaker.

English

C2 proficiency.

Programming Languages
Python

my main language; used across all my AI/CV projects and my thesis.

PyTorch

my go-to framework for deep-learning research.

.NET (C# / VB)

used heavily across 5 years at ATX Hardware and in university projects.

C / C++

rendering work, my bachelor thesis, and private projects.

HLSL / GLSL / Shaderlab

custom shaders in private and university projects, and at work.

Slurm, Linux & Microcontrollers

used frequently in private and university projects.

ML Toolkits (NumPy / Pandas, scikit-learn, Hugging Face Transformers)

working knowledge from coursework and projects.

Web Suite (HTML, CSS, JS)

used in private projects (including this site).

Other
Organization

everything I do is, and always has been, very organized.

Public Speaking & Technical Communication

practice makes perfect.

Teamwork & Leadership

acquired by leading many university projects.

Creative
Beer Brewing

🌾+🌳=🍻

Baking & Cooking

🥖🥐🍕

Texas BBQ

🥩+💨=🍖

Guitar

🎸+🙋‍♂️=🤘🏻

Dungeons & Dragons

🏰+🐉=💰

I'm passionate about building robust, readable, and well-structured software, and I love turning hard technical problems into clean solutions. My focus is artificial intelligence and computer vision, currently as a master's student at Ulm University, where I work on self-supervised learning, vision-language-action models, and generative models.

A few recent highlights: my paper Bar-JEPA was accepted at ICDAR 2026 (first author), I'm maintaining a strong grade average (≈ 1.2), and I stay close to current research through a weekly paper-reading group with PhD students. I learn fast, care about doing things properly, and am always chasing the next interesting problem.

Education
Master: Artificial Intelligence
Universität Ulm

Focus on computer vision, deep learning, and generative models. Current grade average ≈ 1.2. Project work in self-supervised learning, vision-language-action models, and model-based reinforcement learning.

Master: Games Engineering
Technische Universität München

Transferred to the Artificial Intelligence M.Sc. at Ulm.

Bachelor: Games Engineering
Technische Universität München

Thesis (graded 1.0): Photorealistic Rendering of Training Data for Object Detection and Pose Estimation. Studies paused 2015–2017 for a full-time engineering role at ATX Hardware.

Abitur (High School Diploma)
Ignaz Kögler Gymnasium

EQF Niveau 4

Work Experience
Independent Projects
Embedded / IoT & Hardware Prototyping

Designed, built, and programmed ESP8266-based IoT devices, including a beverage-fermentation/keg monitor and a wallbox power-automation controller. Self-taught embedded electronics and 3D-printed hardware design; kept this portfolio site running.

Working Student / Software Engineer
ATX Hardware GmbH

Replaced the NH-Software legacy GDI+ software-rendering path with a GPU-accelerated 2D engine (heavily modified SFML, C#/C++, custom shaders), eliminating multi-second UI freezes and keeping large circuit-board projects responsive in daily use. Added Line-Arc DXF geometry support and a marching-squares outline-extraction algorithm that converts safety-overlay regions into precise line/arc vector geometry. Also built control software for the "Lomecs" laser-guided optomechanical imaging machine (VB.NET, serial motion control) and a Raspberry-Pi camera system.

Software Engineer (full-time)
ATX Hardware GmbH

Developed and maintained in-house .NET software for circuit-board test-adapter design, used daily by the sales and engineering teams.

Continued learning
Paper-reading group

Weekly ML paper discussions with PhD students.

Flow Matching & Diffusion Models

MIT 6.S184: Self-study labs.

Data protection
I, Alexander Epple (Place of residence: Germany), process personal data to operate this website only to the extent technically necessary. All details in my privacy policy.
Data protection
I, Alexander Epple (Place of residence: Germany), process personal data to operate this website only to the extent technically necessary. All details in my privacy policy.