A light source estimator for pose estimation & object detection training, developed as an extension to my bachelor's thesis during a guided research.
A synthetic image generator for pose estimation training, developed for my bachelor's thesis.
A cyberpunk 2D platformer featuring a modding system, developed for a game jam.
A handheld AR application for iOS & Android that was created in collaboration with the chair of architecture.
A local asymmetrical multiplayer game inspired by "Prop Hunt", developed for a game jam.
There is no excerpt because this is a protected post.
A collection of physics simulations, developed for a university class.
A full-body Kinect game that was created for two university classes, built using only custom shaders.
A summary of extensions and contributions to the ATX "NH Software" over the span of several years.
A game developed during "Ludum Dare 42" over the course of a weekend.
A location-based mobile game for Android, featuring interesting social features and gameplay.
A game using a custom built DirectX 11 renderer, developed for a university class.
A VR game created during a "Semester Games Jam" over the course of a weekend.
A mobile game for iOS and Android developed for a university class, featuring a new take on the game of dominos.
A game developed during a "Semester Games Jam" over the course of a weekend.
An application for a custom-built machine ("Lomecs"), developed for ATX Hardware over the span of two years.