Hoarder’s Curse

A game developed during "Ludum Dare 42" over the course of a weekend.

Nova Engine

A small game engine, that involved developing a first-person shooter game with a custom C++/DirectX 11 implementation. The project comprised a terrain generator and gameplay systems, utilizing techniques like diamond-square for height maps. It emphasized real-time rendering, lighting, and asset handling, providing a solid foundation in graphics programming and engine development.

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Data protection
I, Alexander Epple (Place of residence: Germany), process personal data to operate this website only to the extent technically necessary. All details in my privacy policy.
Data protection
I, Alexander Epple (Place of residence: Germany), process personal data to operate this website only to the extent technically necessary. All details in my privacy policy.