Hoarder’s Curse
A game developed during "Ludum Dare 42" over the course of a weekend.
Master student @ uulm
Projects I worked on in my spare time.
A game developed during "Ludum Dare 42" over the course of a weekend.
A small game engine, that involved developing a first-person shooter game with a custom C++/DirectX 11 implementation. The project comprised a terrain generator and gameplay systems, utilizing techniques like diamond-square for height maps. It emphasized real-time rendering, lighting, and asset handling, providing a solid foundation in graphics programming and engine development.